Music, the ancient language...
Group: Musicians
Posts: 407
Joined: Jan. 2003 |
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Posted: May 18 2003, 13:43 |
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Does it fit well, you ask? I don't think anyone on this board can answer that one. I once tried to make music for a flash game, and it teached me that themes almost fully depend on the visuals, the graphics (I know, with adventure games it goes a bit deeper, but still...). So if you really want to ask us wether it fits, I think you should add a screenshot of the town.
Enough for the nit-picking: I think you've done a good job on the composition. But I think there's something else which might be a concern (I'm nit-picking again...). I notice this one sounds much more MIDI-ish than the previous one (wether it's really a midi or not ). I think you should be careful that this won't result in a to big contrast between the music pieces in the game. I mean, if your other tracks would have the sound quality of the hero theme, then I think this would be an 'ugly duck'. I don't mean it's bad on it's own, it's just like having a QE2 bit on Amarok if you know what I mean. Maybe I'm going a bit far on my comments, but I would hate to see the end product like I described, while I could have told you sooner.
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