nightspore
Group: Members
Posts: 4770
Joined: Mar. 2008 |
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Posted: May 10 2009, 20:11 |
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Quote (Ugo @ May 10 2009, 11:58) | It was a statement on his website (www.mikeoldfield.com, I think) regarding the fact that the whole series would be three episodes. He didn't give any details on what the games would be like, but I think he also said that each episode would have its own music, and its own album. Then, as Maestro had very little music (maybe on purpose, and maybe that's one of the reasons for its lack of success), it all got simmered down to one album, Tr3s Lunas, and to a couple of pieces on L+S. It's a pity, but in a way I'm glad that the third game never happened and we got L+S instead, as IMHO Mike is a much better musician than he is a video game designer. |
Interesting. I think the "emptiness" of Maestro can't be anything but deliberate: all those empty corridors, with the Gravitars out of sight, and, as you say, the games has hardly any music in it. The game is clearly meant to be a metaphor for Mike himself - or, at least, Mike as he felt or feels himself to be at this point. After all, the word "Maestro" begins with an M and ends with an O. And the fact that Mike's World has a tombstone speaks volumes. (I've raised these topics before, but I think most people's unfamiliarity with the game has stopped them from commenting on them. It's a pity that Alan D is incommunicado; I'm sure he would have had some useful perspectives to offer.)
Just out of interest, Ugo, why don't you think MO is a very good video game designer?
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