Ugo
Group: Members
Posts: 5495
Joined: April 2000 |
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Posted: Nov. 13 2002, 19:33 |
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---> Mark 1... in response to your points...
1) I don't think that children, even small ones, can 'get lost' in the Smart World's environments. As I played some more, and floated around, I realized that the main target (the huge 3D letter) is clearly identifiable from many (if not from all) points of the environment it's in. And, in addition to this, I think that the fact that the 3D letters are the main targets of the game is made clear from the very beginning, by the kid's voice saying 'Press the space bar' as soon as the huge A appears... kids press the space bar, and they realize that the effect of pressing it is shooting small versions of the huge thing... and they are directed towards it, so it must be some kind of target. How do I know all this? Well, I went through an apprenticeship course for school teachers, a while ago... I interacted a lot with kids & computers... and I realized that kids are very fast [maybe even faster than us!!] in understanding the cause-and-effect relationship when they see it in a game setting. So, I repeat, I don't think that children get lost in here because they are free to float around, yes, but in the end they know what their main aim is, and they never lose it. Of course all of this is my own personal opinion, and you may have a totally different one.
2) This 'trailing' effect was already in MVR (see for example the rings in the dolphins scene), but of course only Mike and the programmers know if it was intentional or not.
3) The keyboard is in Spanish (there is a Ñ and a ¿ on it), and of course the keys are real because, as I said, it's supposed to represent a Windows PC keyboard. [AFAIK the Alt Gr key is not on Macs. ]. And of course the smartie gets huge when you are on the keyboard ... the proportions between the objects always remain the same... as you get nearer the keyboard, it gets bigger, its keys fill up the screen... and the smartie grows proportionally!!! The same thing happens with the shell in MVR.
-------------- Ugo C. - a devoted Amarokian
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