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Topic: Musicognizer, An Oldfield-inspired game< Next Oldest | Next Newest >
EeToN Offline




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Posted: Mar. 04 2005, 23:02

I didn't really know where this topic suits best as there isn't an Oldfield-related games forum so I created it here.

As a programmer I love developing smaller freeware games, especially in connection with Mike Oldfield's music - somehow. Under the name Mikeosoft I have these projects at the moment:

1) Mike Oldfield: Who wants to be a millionaire?
In fact, this was programmed by my brother some years ago and he also finished it back in 2001, but I'm constantly adding some plus functions for it and rewriting the sometimes tangled code. The reason I didn't publish it yet here is that it needs to be translated to English. The program supports that now but it lacks a proper question editor. After programming that I'll try to translate the questions and then I'll publish it here. Anyway, it's indeed based on the popular quiz show, but has got some extra functions (e.g. questions like "What's this picture?") and Oldfield-related (at the end very hard) questions. My goal is that everyone could add some question ideas and publish it through network.

2) aMOba / goMOku
It's an Oldfield-related gomoku game, and we call gomoku amoba here in Hungary - funny that both names include Mike's monogram. :) Everything that you can imagine in such a game is connected to Mike, the signs are M and O or album covers - but everything can be set manually - so it's not strictly Oldfield-related. It's ready but needs some translation. However, it's a much easier task in this program than in Millionaire. If someone is interested, I can translate it quickly.

3) Tunes
It was a MIDI-based game. The program played a single tune and you had to find out which track it was in. You could even make a bid for how much sound you would need from the tune. It's fun but the development stopped because it was hard to make the files that were transformed to MIDI by the program. I should reconsider the whole project structurally. Again, if you're interested just to see what it is, it's not a big problem to translate it.

4) Musicognizer
This is the latest one. It's similar to Tunes: you also hear excerpts from a music and you have to find out which music it was from. But in this case the excerpts are MP3s (later on OGGs and so on). This modification makes it far more flexible, its input is any folder that contains MP3 files and the game is happy with them. It's not an extension to Tunes though: it's a very different task if you hear the arrangement or if you hear only the tune.
You can play with Musicognizer in multiplayer mode on a single keyboard at the moment but my goal is the network game - that would be surely wonderful. Though it's an obvious idea for game so I don't know if such a program exists already or not... At least I didn't see one yet.

So here it is, version 0.12:
Musicognizer 0.12

It doesn't need to be installed, so it's a 360 Kbyte zip file that you simply have to extract somewhere.

Unfortunately, these games are very platform-specific as I write them in Delphi - because one of the goals is the quick developing here; I don't have that much time. So they'll work only in Windows (or probably in a Windows emulator).


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If I were music, I would be Enigmatism.
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EeToN Offline




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Posted: Mar. 04 2005, 23:07

Anyway, I'm curious what you think about the Mikeosoft logo. Is it malpractice to have such a logo?

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If I were music, I would be Enigmatism.
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moonchildhippy Offline




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Posted: Mar. 05 2005, 20:14

I've downloaded the Musicognizer, but for some strange reason I can't get it to work :/ .  Could it be my settings at fault??  I'll have to ask a friend with degrees in computing to look.

BTW I think the Mikeosoft logo is great   :) ,


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I'm going slightly mad,
It finally happened, I'm slightly mad , just very slightly mad

If you feel a little glum to Hergest Ridge you should come.


I'm challenging  taboos surrounding mental health


"Part time hippy"

I'M SUPPORTING OUR SOLDIERS

BRING OUR TROOPS HOME NOW!!
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EeToN Offline




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Posted: Mar. 05 2005, 21:30

Hm, what do you mean by "can't get it to work"?

Well, I suppose I really should make it even more user-friendly. I admit that its gameplay is not as obvious as e.g. the one in a (or the) Millionaire game.

It can be a possible problem (at the current state of development) that the values in the ID3 tags are set but at least some of them are invalid; because the program gets the information you should find out from there if it exists.


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timshen
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Posted: Mar. 14 2005, 10:20

Hey - I like the concept and the presentation of this game. It taeks a bit of setting up the music files properly, but having done that it mkaes for a good fun time (I enjoyed playing it by myself). Well done EeTon :-)
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EeToN Offline




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Posted: Mar. 15 2005, 18:41

Thank you, timshen! I'm glad somebody likes it. :)

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