Korgscrew
Group: Super Admins
Posts: 3511
Joined: Dec. 1999 |
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Posted: May 02 2003, 10:06 |
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Now everyone's pulled it apart about as much as possible, shall we try and pick up the pieces a bit?
I can't help but agree with what's said, that it has a rather indisinct sound. The reverb certainly doesn't help that, but it's not the only factor. You might find that using a faster attack on the string sound helps. I'd make it a lot brighter as well, so it cuts through a bit more. The same would go for the melody line, it would work really well with a bright, cutting synth lead sound. Despite your desire to give it a louder kick, the kick drum sound doesn't come across as particularly powerful - I'd try something that has a little more in the mid-range, to give the sound a bit more guts. The bass sound could be brought up quite a bit in level without doing any harm, which would help give it a bit more edge. Back to the reverb - reverb on some sounds can help to give the track more 'atmosphere', but when there's bucketloads on everything, it tends to just make the whole thing seem very distant and often muddy as well. A lot of reverb with a long decay time, on something that's playing a lot of fast notes, willl just make the whole thing sound rather blurred. If you must have the reverb at that level, you might like to play around with the pre delay time a little, so the reverb isn't fighting so much with the dry signal. In general, though, I'd use reverb very carefully, putting more on things which I want to place at the 'back' and less on things which are going 'in front'. Pad sounds are good candidates for heavy reverb, as are things like harmony lines which you may just want to drift in from the distance somewhere. Effects like stereo delay and stereo chorus are also good for making things spread out and less distinct sounding.
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