Welcome Guest
[ Log In :: Register ]

 

[ Track this topic :: Email this topic :: Print this topic ]

Topic: The Light Switches, (and their effects)< Next Oldest | Next Newest >
Alan D Offline




Group: Members
Posts: 3670
Joined: Aug. 2004
Posted: Mar. 10 2008, 13:22

The Three Lights

There are three different coloured lights in Maestro, and they can cause a great deal of confusion - because some things are visible, and some things can only be done, in one kind of light, but not another. This thread explains the difference between them, and how to switch from one to another.

They can also cause confusion because, over the years, different people have referred to the three lights by different names. There's further complication because what you see depends to a large extent on whether you have 'fog' enabled (see 'option' on the start-up screen). Most of us would recommend enabling fog, as it gives a stronger sense of 'ambience' while playing the game - but of course you can see more clearly without the fog.

We'll try to unravel these confusions in this thread.

[Note: this thread has been compiled with ideas contributed by The Thin Man, and olracUK.]
Back to top
Profile PM 
Alan D Offline




Group: Members
Posts: 3670
Joined: Aug. 2004
Posted: Mar. 10 2008, 15:17

Dim Light

[All the images in this post are taken with fog disabled.]

When the game begins, you are in red light. This has sometimes been referred to as 'red light', but in this thread, I'll stick to 'dim'. You'll see why later in the thread.

If you look at the bottom of the spiral stairs, you'll see two avatars: a snail, and a glider. These two avatars are only visible in dim light.

Also if you fly forward, along the main central corridor, into the Hall of Tunnels, and through Tunnel A, you'll find yourself in the cometar garage. However, the cometars are only visible when you go there in dim light. In any other light, you won't see them.
Back to top
Profile PM 
Alan D Offline




Group: Members
Posts: 3670
Joined: Aug. 2004
Posted: Mar. 10 2008, 15:23

Blue Light

[All the images in this post are taken with fog disabled.]

Starting in dim light, face forward from the main spiral stairs, looking towards the main central corridor. Look towards the left, and you'll see another corridor entrance - a curved one. If you move towards it and look high up near its top, you'll see the left hand light switch. Fire at it and you'll find yourself back at the main spiral stairs, but this time in daylight. Daylight has been called different names by different people over the years (such as 'normal light' or 'blue light' ), but I'll stick with daylight. In daylight, you'll see that the snail and glider avatars at the bottom of the stairs are no longer visible. However, if you fly up into the top of the spire above the spiral stairs, you'll find a blue jet avatar that wasn't visible in dim light.

You can switch back and forth between daylight and dim light whenever you like, by going back to the left hand light switch and firing at it.
Back to top
Profile PM 
Alan D Offline




Group: Members
Posts: 3670
Joined: Aug. 2004
Posted: Mar. 10 2008, 15:57

Musical Daylight

[All the images in this post are taken with fog disabled.]

Musical daylight has been called, over the years, and by different people, 'white light' and 'blue light'. I'm going to stick with 'musical daylight'. To switch to Musical daylight, you have to start in dim light, if necessary by firing at the left hand switch.

Now move across to the curved corridor entrance on the right side of the main central corridor. Approach the entrance, look near the top, and you'll see the right hand light switch. Fire at it, and keep firing at it until the light changes. Be patient - you might have to fire a large number of times before the switch works. When it does, you'll notice that not only has the light changed from dim to daylight, but also there is now a repetitive piece of music playing. This is musical daylight. You can see why there's been so much confusion over the years, because if fog is disabled there's really no visible difference between musical daylight and ordinary daylight. (Try switching between these two links, to see the problem.) But the surefire way of knowing which light you're in is by the presence of the music. Ordinary daylight is silent.

There are some important differences in musical daylight. Take a look at the spiral stairs, and you'll see a medal above the fourth step. Also, if you go close to the gravitar pen on the third step, a voice will say 'Are you still there?' (This only happens in musical daylight.)

There's also one really quite special thing you can do in musical daylight. Fly up the spiral stairs, right up into the very top of the spire. Try flying through the top. Probably that won't work, but at the very top, turn around and try backing upwards (right mouse button) through the top. With a bit of persistence, you'll go through, and suddenly you'll find yourself outside, above the top of the spire. Keep backing upwards and you'll see an astonishing sight. You're now floating in space, above the spaceship, looking down at it below you. From here, you can explore the whole of the outside of the spaceship. You can get back in again through the top of the spire.
Back to top
Profile PM 
Alan D Offline




Group: Members
Posts: 3670
Joined: Aug. 2004
Posted: Mar. 10 2008, 16:06

Avatars in online games

One problem that often arises in online games is that players may think they ought to be able to see another player's avatar, but can't. This will happen if the two players are in different lights. For example, if Jack is in dim light and Jill is in daylight, then neither player will be able to see the other. One of them needs to use the light switch so that both are in the same light.

Similarly, if you drop an avatar in dim light, then switch to daylight - you won't be able to find the avatar. The only way to find it is to use the light switch.

This makes a big difference in the Maestro (gravitar) game. If you leave the last gravitar at the bottom of the spiral stairs for someone else to pick up (in order to become Maestro), you'll need to tell them the colour of the light when you dropped it. Then they can use the appropriate switch in order to find it.
Back to top
Profile PM 
Alan D Offline




Group: Members
Posts: 3670
Joined: Aug. 2004
Posted: Mar. 14 2008, 06:39

The effect of fog

What you see in each of the three light conditions will depend on whether you have fog enabled or not (see option panel on start-up screen).

First, here's dim light with fog disabled. Now here's dim light with fog enabled. You'll see that with fog enabled, the light is more bluish, or purple; without fog, it's redder.

Fog seems to make no difference to ordinary daylight. Here's daylight with fog disabled, and here's daylight with fog enabled. Basically, they're the same.

Finally, here's musical daylight with fog disabled, which looks virtually the same as ordinary daylight (except that there is music playing of course). However, here is musical daylight with fog enabled. Now there's a huge difference, and the light looks much bluer.
Back to top
Profile PM 
Vrbomber Offline




Group: Members
Posts: 14
Joined: Aug. 2019
Posted: Aug. 19 2019, 05:36

Hi im new in tubular .net
Back to top
Profile PM 
6 replies since Mar. 10 2008, 13:22 < Next Oldest | Next Newest >

[ Track this topic :: Email this topic :: Print this topic ]

 






Forums | Links | Instruments | Discography | Tours | Articles | FAQ | Artwork | Wallpapers
Biography | Gallery | Videos | MIDI / Ringtones | Tabs | Lyrics | Books | Sitemap | Contact

Mike Oldfield Tubular.net
Mike Oldfield Tubular.net