Music, the ancient language...
Group: Musicians
Posts: 407
Joined: Jan. 2003 |
|
Posted: May 16 2003, 21:10 |
|
Allright, here we go again:
Sound: more than enough quality for a computer game, if you ask me. Just one remark. I'm not into guitar playing or such, I just held the thing in my arms twice in my life or so. But I notice many guitar songs (even Mikes) have those 'glitchy' noises on it. I once asked a friend of mine who plays a bit guitar what this noise is, and he said it's quite normal. Well, that might be and it might be fully accepted in the 'guitar world', but I don't like it! It's distracting and ruins the whole 'color' of the marvellous guitar sound, IMO. And if it is something artistic or traditional or such, then at least it isn't appropriate for games. Just my thoughts.
Composition: Is that Ommadawn part two I'm hearing there? Cool. It seemed to be 'crossed' with another theme of another song, no? The theme of a piano in a popular vocal song... don't know the title. Just know it because I once used it in my songs. I especially noticed it when the strings started to play. Anyway, nice composition. It has got everything a main theme needs. As the games is situated in midevil times, I'd be tempted to add some quints, as this maybe sounds a bit to soft for a 'midevil hero theme'. But if you say you're gonna play on with this theme to catch different emotions, then this is hard to comment this, isn't it.
General: lose the 'glitchy sound' and it'll be nice.
-------------- Read everything I write at own risk. I cannot be held responsible for depressions and/or suicide attempts of any kind, caused by reading my posts.
|