Trinidad
Group: Members
Posts: 295
Joined: Mar. 2005 |
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Posted: May 30 2006, 14:49 |
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1. Pegasus World (rather tricky)
This is for sure the most tricky unofficial world in the game. If you remember, taking the rings in a particular order will take you to the lake temple; and if you missed the crab one, touching the blue head will transport you to it, and a winged horse will take you back to the temple for the final one, right? What we're gonna try is to get off the horse before it arrives to Earth.
And now it comes the tricky thing. We cannot dismount it "manually", but if we can get the computer very busy some seconds while the ride, the horse will leave us in space, coninuing the journey alone. With "very busy" I mean to an extent so the game goes very slow; it should start just before starting the ride, and should be mantained in that state some seconds, maybe until half the trip, at much.
With an old computer it's easy, but with a newer one it can be quite difficult to mantain it so busy enough time. A way could be to start another exigent application (a game would be perfect), and start the ride while it's loading something.
If it works, at some point (not necessarily while the computer is overloaded, but after that) the horse will leave us in space and will continue alone. Now, we'll be able to move freely, though with an exasperating speed. Normally we would like to return to Earth ourselves (wasn't it spherical?), so set full speed, head for it, and have an afternoon snack, have a piss, or whatever, for the next 15-20 minutes or more (not kidding! ). When we finally arrive, we'll see a dark land, with a dim purple light, and sparkles appearing from the ground and going up to the sky, and also the quiet horse over blue fire. When you approach to the temple, everything will disappear.
Another thing to note is that sometimes the ride will take place with a strange white sky and blue planets.
Images here.
2. Crazy Pause Effect
Note: This trick will only work with version 1.0 of Tr3s Lunas, that is, with the version that cames with the album. The problem is that now it's not possible to register it. It will also work with the demo that cames with the album, though, of course, without so many posibilities.
So, maybe you've played version 1.0 of the game, paused it, and then, when resuming... oops, a crash! . This will happen when pausing for much time, but if you do it for two or three seconds, then... the game will go crazy!
In what way? Well, it will depend on the time it's paused, when and where it's paused, and what's happening then. For example, pausing around two seconds while those fishes are jumping in the lake will convert them in giants; pausing just after unsticking from the cactus at the beginning will cause the sky to change to hundreds of colours in just seconds (like a disco, really); or pausing while the horses ride will return you to the past.
It's just a matter of getting the knack of the correct timing and situation. The results can be unpredictable, but there are some general rules:
- If you pause while some particles are visible, they will change, usually growing and turning upside-down. - Do it while the sky is changing colour, and it will get strange colours, static or changing very fast. - Something similar will happen when the fog is changing colour, or density. - Doing it any time will make moving things go back in time, probably with a reversed animation (specially noticeable with the horses). And if they leave particles while moving, the particles will remain in their original place, but bigger, and, when they touch the moving thing, will seem it's eating them. It's great, specially with the comet. - Doing it too much time, or too many consecutive times, will make the game crash.
Here you can see just a little fraction of the posibilities. The game can seem quite different in some of them.
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