Fox
Group: Members
Posts: 156
Joined: Feb. 2000 |
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Posted: Feb. 02 2000, 17:03 |
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I agree with the above post. This thing should be like a game with a deep, exploration plot. If you've ever played RAMA(A computer game by Arthur C. Clarke), that's how I've always envisioned this project that I've heard so much about.
The game had a plot, and much of it was conversing with other people, exploring to find clues to solve puzzles, and piecing together a plot of what is really happening around you. The real catcher to RAMA was the background music. It wasn't all just atmospheric, spacy; rather it had some rock, some haunting, and some pleaseant music.
Since Mike's going to be writing the music to this thing, I expect something like that, only CD quality and not MIDI.
Bottom line is:
- It needs to have a deep plot.
- The scenery needs to be beautiful in some areas, haunting, mysterious, or funny in others.
- The music should fit the scenery
- There sould be charaters that the user can interact with, as well as other objects.
That's my two cents. Thanks for the time and space.
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