Fox
Group: Members
Posts: 156
Joined: Feb. 2000 |
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Posted: June 15 2000, 13:47 |
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I wonder if this won't end up similiar to The Songs of Distant Earth interactive. I suggest (myself being a PC user) that Mike release the PC version first, and the music that goes with the project seperately, too.
This way, while he works on the mac version, Mac users can still enjoy the music. He'll have to release a music CD (called: "Mountain Lake," or "Fly Rose: Sonic Reality 1", somthing like that) either as a companion to the "game," or seperately. It will be something to do while everyone waits for his team to make a mac version.
Even though I'm a PC user, I see no reason why Mike's project shouldn't work on Macs, too. I also say that TSODE interactive part should be able to work on PCs as well as Macs .
However, I'm also an amateur PC programmer. It is not always easy or practical to reinvent something that you've done on one platform on another. Macs work quite differently from PCs, that includes the hardware. What they've done with the graphics on PCs may not be easy to translate to Mac screens. And if it is, something may be lost in the translation, which means that the Mac version may have something inferior about it compared to the PC (or the other way around).
This is why programs that are written for PCs often stay that way, and vice versa for Mac programs. Many companies don't want to risk wasting time translating programs onto a platform that could make either version look inferior to the other. The risk is often too great.
I hope he does make a Mac version just for the sake of the added market......but then again, I'm hoping the same basic thing for TSODE interactive track.
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